CHAPTER [[GARY]] : STAY UP LATE
SCRIPT


You wanna know how it all goes down? Well, you're in the right place. This is the ENTIRETY of my Deltarune Au written down; a script of each route, each interaction, each fight, every little thing all put together into one big package, all organized with a neat table of contents.
I wrote this down so I could keep my timeline straight and iron out any plot holes and continuity errors. Plus for y’alls reading pleasure.


BEFORE THE STORY

After defeating Gary and the reset of the timeline, the Player is left to continue the game, assuming that everything has been returned to its original plan. With either the NewsBreaker or the WingAxe in their inventory somehow, the Player movies forward to load up Deltarune Chapter 3 - Late Night.

LATE NIGHT

“Late Night” shows itself to be mostly in order; Tenna interrupting the Fun Gang to play his games, the occasional escapade between boards and physical challenges to uncover lore. Soon enough, they realized there’s more than what was previously planned for them.

MEET LIL' TELLY

During their first break in the Green Room, Susie spots someone hiding behind one of the TVs. Assuming it to be Lancer playing around, she grabs at him to pull him out of hiding. To her shock, it’s not Lancer. A small kid kicks and squirms in her arms, eventually breaking free to look at the trio; it’s a TV like Tenna, but much smaller, her pink head with an empty screen. The party asks her who she is, but there’s no response. As Susie tries to play with the buttons on her frame, she assumes this TV is broken and cannot show any images or make a sound. The little TV gestures angrily at them, but none of them can decipher what she’s saying. Susie eventually decides to name her Lil’ Telly before letting her go, at which the TV scurries off to hide somewhere else.

As the party ventures into the studio, they can sometimes spot Lil’ Telly following behind, travelling through vents and the lighting grid of the studio. Depending on the party’s behaviour, Telly will respond accordingly; if she sees them mostly winning fights by FIGHTing, she’ll keep hiding while watching them from afar. If she sees them winning fights mostly through ACTing and sparing, she’ll come out of hiding to sometimes play pranks or scare Kris and the gang in light banter. When visiting Tenna after the first round, Susie will ask him about Lil’ Telly. Tenna will exclaim that he has no idea how she got here, but joke how he feels offended that Kris’ family would bring another TV into the house without telling him, one that doesn’t even work, no less. If the Player gets Telly to stick around them, Tenna will be bewildered, questioning Susie and the gang on how they got her to follow them so easily, how he’d been trying to get Telly to do the same for weeks with no avail. He’ll also offer to “turn on captions” so that the party can understand what Telly is signing to them.

Asking other Darkners around the studio will prompt a multitude of responses from them about Telly; how they believe Toriel brought her home one day, an old TV from one of her students who was moving away. It was meant to be for Kris’ bedroom to keep them company while Asriel was away for college, but Toriel never got her to work, and she’s been stashed behind the couch ever since. Others will rant about how she used to scare everyone around the studio while her identity remained a secret, sending Darkners screaming as they thought she was a ghost of some sort, all mute and lifeless. They also explain how Tenna immediately grew a liking to her since everyone else had left him, how he’d spent weeks trying to get her to like him too. He’d tried everything he knew Kris once liked; cooking shows, games, rock concerts. However, nothing stuck as she was too scared of the loud noises and would find it hard to interact with games. Or perhaps, Tenna himself was too much, too loud.

Regardless, the Fun Gang is led to the next round, where things get progressively out of control as Tenna wants to keep them around for longer. As they visit him in the games room, they find Telly there too, waiting for Tenna to stop talking with his team, though as Susie and the others come in to talk to him, Lil’ Telly sneaks off, with Tenna noticing her absence. After getting away from Tenna and exploring the wider TV World, the Player is able to find a secluded room. There, they find a small bedroom with Telly inside; a makeshift bedroom for the child dropped onto this Dark World. She sits on top of her furniture, facing an empty bed separated from her bedroom. Upon interaction, she’ll sign again, the Player and party now able to understand what she’s saying. She won’t say much besides how she liked the name Susie gave her, how “everyone names her eventually”. She’ll ask Kris if they intend to “keep playing” referring to Tenna’s games, with a reply pending what the Player picks as an answer. If they answer “Yes”, then Telly will wish them a good time. If they answer “No”, then she’ll wish them good luck. This is the last time the player will see Lil’ Telly during the “Late Night” chapter, as she’s not a recruitable character.

After defeating Tenna and recruiting him to CastleTown, Tenna will mention how Lil’ Telly didn’t come along, that she must still be at the Dreemur residence. If not taken to another place, Tenna will ask Kris and their friends to please find Lil’ Telly and bring her to CastleTown. He’ll comment about how he should’ve kept a closer eye on her, how despite all his games and shows, he wasn’t able to be any better than Kris’ parents. Returning to Kris’ place and looking behind the couch, where Telly was mentioned to be, Kris and Susie will find an odd trail that’ll lead them into the outskirts of the town and into an abandoned house consumed by the surrounding vegetation. Busting the door open, Kris and Susie would find another Dark Fountain inside. Susie wonders how Ralsei could’ve missed this Dark Fountain, Kris looking visibly confused at its existence as well. Without much option, and hoping they’ll find Lil’ Telly inside, they jump in.

STAY UP LATE

WIP