Webdesign ☆。*

This is more of a hobby I picked up completely on accident. I quickly got bored and frustrated with the limits that other platforms put on users when making their very own websites or portfolios. I wanted to have more freedom over both customizing and the functionalities of my own portfolio. I ended up getting into coding and quickly learned my way around HTML and CSS. I'm not a professional webdesigner or have any studies on the matter, but it is something I'm proud of enough to share.

maggy ☆。*
This whole website is a testament to what I've learned to do with web design. I keep an attentive eye for responsive and adaptive layouts that modify themselves to adapt to most screens. The colors, fonts and aesthetic of the page are still very much related to what I like, but I would not have it any other way for a personal website and a portfolio for my work. I believe web design can be an extension of one's art; it is the medium one wants to present it to the world, so having it be the complete opposite of what the art itself looks like seemed counterproductive and insincere.

BATIM : REPAINTED
A hub-like website for a personal project set in the world of Bendy And The Ink Machine, amascot horror indie game. Similarly to the DELTARUNE one, the intent with this project was to make a hub-like website to keep characters and assets for a personal project. This website is more heavily focused on the aesthetic of the Bendy games; their 1930s sepia glory reminiscent of old cartoon characters, but with a dark twist.

DELTARUNE : CHAPTER [[GARY]]
A hub-like website for a personal project set in the world of DELTARUNE, a worldwide phenomenon indie game. This part of the website is also accessible through the Projects tab. The intent with this project was to make a hub-like website to house all assets, characters and story for a personal project. For that, specific features were created to display contents such as: "voice beeps" to show how each character would sound like if speaking in-game, a gallery to cyclye through game sprites and illustrated turn-arounds for characters, and even describing game specific rewards the player would get for defeating each character (some form of currency, other items to use in-game, etc).